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Mojang Humble Bundle (Mojam)

Feb 15th

Posted by Scottee in Updates

 

More info at Mojang.com

Charity, Humble Bundle, Minecraft, Mojang

New Map Format called “Anvil”, gives increased map height, better compression and more block IDs! :)

Feb 14th

Posted by Scottee in Updates

No comments

The following is taken verbatim from the Mojang blog, more info to come as it’s released :)

Hello!

Jon and I have been working on a new map format for Minecraft that we’ve dubbed “Anvil” (it’s just a name). The purpose of the new format is to prepare for modding, especially to allow for more block types, but also to improve other areas of the game (such as map height). The changes are:

  • Maximum build height has been increased to 256 (was 128)
  • Empty sections of the world are not loaded into memory
  • Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
  • Block ordering have been changed from x/z/y to y/z/x in order to improve compression
  • Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)
  • Biomes are saved per x/z column, which means they can be altered by tools

The next snapshot, and Minecraft 1.2, will automatically convert worlds to the new format. The files of the current format (“McRegion”) will remain in your save folder, if you need to restore them for some reason.

I’ve prepared a converter (with source code) for tool makers that wants to be prepared. You do not need to use this to convert your maps! It’s only for reference!

Download the converter+source here

Some info:

  • The 16x128x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags are removed
  • A “Sections” tag has been added with up to 16 compound tags
  • Each section has 16x16x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags
  • Each section has a “Y” integer tag saying which section it is (note that some Y positions can be skipped). 0 is at the bottom of the world and 15 is the topmost section
  • Each section also has a “AddBlocks” tag, which is a DataLayer byte array just like “Data”. The “AddBlocks” tag is not included in the converter since the old format never had block ids above 255. This extra tag is created whenever a block requires it, so the getTile() method needs to check if the array exists and then combine it with the default block data. In other words, blockId = (addBlock << 8) + baseId.
  • Each chunk has a 16×16 byte array with biome ids called “Biomes”. If this array is missing it will be filled when the game starts. The converter doesn’t include any biome sources, though (it had too many dependencies to be included).
  • Note that the old format is XZY and the new format is YZX (see the difference between DataLayer and OldDataLayer).
  • The new format uses the extension “.mca” instead of “.mcr” (the old format is kept for safety, with the level.dat backed up as “level.dat_mcr”
Anvil, Map Height, Minecraft, Update
AIScreen

New AI System for animals coming soon.

Feb 13th

Posted by Scottee in Updates

No comments

AI, animal, Minecraft, Update

Minecraft Snapshot 12w06a

Feb 9th

Posted by Scottee in Updates

No comments

 

 

Get the snapshot here:

  • Client: http://assets.minecraft.net/12w06a/minecraft.jar
  • Server: http://assets.minecraft.net/12w06a/minecraft_server.jar
1.2, Minecraft, Snapshot, Week 6

Creeper AI changes…they’re afraid of cats!

Feb 2nd

Posted by Scottee in Updates

AI, Cats, Creeper, Minecraft, Snapshot, Update

Week 5 Snapshot

Feb 2nd

Posted by Scottee in Updates

The latest minecraft beta snapshot was just released, a constantly updated changelog can be found here on Reddit.

 

Download it here.

Minecraft, Snapshot, Week 5

Minecraft Physics

Feb 2nd

Posted by Scottee in Uncategorized

More at Wired.com

Minecraft, Physics

History of the Minecraft Universe

Jan 31st

Posted by Scottee in Uncategorized

Video by MasterYangLi on Youtube
History, Minecraft

ACTA, SOPA’s big bad brother.

Jan 29th

Posted by Scottee in Uncategorized

No comments

ACTA, PIPA, SOPA

Snapshot 12w04a. Also, Ocelots!

Jan 26th

Posted by Scottee in Updates

The latest Minecraft snapshot is out, and it’s cool.

Client: http://assets.minecraft.net/12w04a/minecraft.jar
Server: http://assets.minecraft.net/12w04a/minecraft_server.jar

The new jungle biome mob, the Ocelot.

 

Some other interesting things have changed, skeletons now have nifty AI like the zombies do and they now try to avoid sunlight.
Wells now seem to appear randomly in the desert biome, possibly hinting at a ‘thirst’ or ‘hydration’ bar? Who knows, here’s a screenshot.

A well in the desert.

A well in the desert.

 

Credit goes to Lightingnanner4 and Leonardus97 on Reddit.com for the screenshots.

Minecraft, Ocelot, pre-release, Snapshot, Update
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